/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

import java.util.logging.Logger;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.templates.L2Item;

/**
 * 5e 01 00 00 00 01 - added ? 02 - modified 7b 86 73 42 object id 08 00 00 00
 * body slot body slot 0000 ?? underwear 0001 ear 0002 ear 0003 neck 0004 finger
 * (magic ring) 0005 finger (magic ring) 0006 head (l.cap) 0007 r.hand (dagger)
 * 0008 l.hand (arrows) 0009 hands (short gloves) 000a chest (squire shirt) 000b
 * legs (squire pants) 000c feet 000d ?? back 000e lr.hand (bow) format ddd
 * 
 * @version $Revision: 1.4.2.1.2.4 $ $Date: 2005/03/27 15:29:40 $
 */
public class EquipUpdate extends L2GameServerPacket {
	private static final String _S__5E_EQUIPUPDATE = "[S] 4b EquipUpdate";
	private static Logger _log = Logger.getLogger(EquipUpdate.class.getName());
	private L2ItemInstance _item;
	private int _change;

	public EquipUpdate(L2ItemInstance item, int change) {
		_item = item;
		_change = change;
	}

	@Override
	protected final void writeImpl() {
		int bodypart = 0;
		writeC(0x4b);
		writeD(_change);
		writeD(_item.getObjectId());
		switch (_item.getItem().getBodyPart()) {
		case L2Item.SLOT_L_EAR:
			bodypart = 0x01;
			break;
		case L2Item.SLOT_R_EAR:
			bodypart = 0x02;
			break;
		case L2Item.SLOT_NECK:
			bodypart = 0x03;
			break;
		case L2Item.SLOT_R_FINGER:
			bodypart = 0x04;
			break;
		case L2Item.SLOT_L_FINGER:
			bodypart = 0x05;
			break;
		case L2Item.SLOT_HEAD:
			bodypart = 0x06;
			break;
		case L2Item.SLOT_R_HAND:
			bodypart = 0x07;
			break;
		case L2Item.SLOT_L_HAND:
			bodypart = 0x08;
			break;
		case L2Item.SLOT_GLOVES:
			bodypart = 0x09;
			break;
		case L2Item.SLOT_CHEST:
			bodypart = 0x0a;
			break;
		case L2Item.SLOT_LEGS:
			bodypart = 0x0b;
			break;
		case L2Item.SLOT_FEET:
			bodypart = 0x0c;
			break;
		case L2Item.SLOT_BACK:
			bodypart = 0x0d;
			break;
		case L2Item.SLOT_LR_HAND:
			bodypart = 0x0e;
			break;
		case L2Item.SLOT_HAIR:
			bodypart = 0x0f;
			break;
		}
		if (Config.DEBUG)
			_log.fine("body:" + bodypart);
		writeD(bodypart);
	}

	/*
	 * (non-Javadoc)
	 * 
	 * @see
	 * net.sf.l2j.gameserver.network.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType() {
		return _S__5E_EQUIPUPDATE;
	}
}
